Kamala’s research space, research notes and research tools.
Qualitative Research Methods Repository
A Design Anthropology conducted during later stages of research, where the researcher goes to the location of the participants and interviews the participants while observing them in their own context (work/home/living space).
A Design Anthropology technique that uses materials i.e., object probes especially relevant to the community to understand people’s culture and how they view their space.
A map generated as a part of the service design process that captures service user’s touch points (points of interaction with the services) along with their pain points, feelings and emotions.
A Co-Creative technique that can be conducted during the design process to critique design while keeping in mind stakeholders, technology, context, materiality, functionality, features etc.
A futuring and research through design technique, that allows design to ask questions. Design fiction is the process of designing/narrating a fictitious product/concept that combines design, facts and science fiction. It is another method to dream of what could be possible in the near future.
A design anthropology technique used for capturing participant’s Practice (recurring activities), Episodes (something that occurs out of the ordinary), Encounters(rarer than an episode), Roles people play and Interpersonal relationships.
Exemplar curation and analysis is the process of collecting examples that inspire design and analyzing the same to identify a pattern that might help build upon existing ideas, iterate and assist during the design process.
A Co-Creative technique where researcher along with participants goes through critique, Fantasy and implementation phase. Critique is the phase of criticizing the existing process/product, In fantasy phase people discuss about the ideal future possibilities and implementation is to phase is to brainstorm the ways of implementing ideas i.e., bridge the gap between visions and reality.
A futuring and research through design technique, that allows design to ask questions. Critical design is the one that leverages provocative designs to invoke participant’s thoughts and discussions.
A Design Anthropology technique that involves researcher observing the participant but not being in active involvement. It is an unobtrusive method.
A mapping technique used to geographically identify (within communities) the areas where opportunities are available as well as lacking in order to promote economic well-being.
A Co-Creative design technique that allows the involves designing with people, there by ensuring that the community that the design is targeted to, has a hand in the design process as well as to ensure that the design caters to the “Actual” needs of the community.
A Design Anthropology technique that involves researcher observing participants by being an active part of the research activity.
A Co-Creative research technique where the researcher engages with the participant to geographically map out the participant’s community/environment.
A Design Anthropology technique that uses photography as an ethnographic medium, to record observations.
The method of using material artifacts for probing and provoking thoughts through the artifacts.
Neither fully exploratory nor fully structured, this Design Anthropology technique has the researcher having a small interview plan in hand, but questions are still open ended with few of them more specific to keep the participant on track with the theme & plan.
A Co-Creative Design Technique that focuses on creation of a holistic service that is of benefit to both the users as well as the clients (organization), Focuses on transactions more than experience.
A futuring and research through design technique, that allows design to ask questions. Speculative design is the one that allows to fantasize and go beyond the wall of present day reality. While the ultimate design is still grounded to reality, it is inspirational and allows people to dream.
A Co-Creative technique that involves participants to initiate discussion, thoughts and ideas. Different tool kits like emotional/ sensitizing/ experience/ story line/ cognitive tool kits allow participants to express their thoughts through artifacts/workbooks that the toolkit is comprised of.
A Design Anthropology technique that uses videos/motion pictures as an ethnographic medium, to record observations, especially capturing movement.
A Design Anthropology and a verbal probing technique, done as a walk along session with the participant while interviewing the participant about that location that is of significance to the participant.
A futuring method, What If cards are cards with an “evocative” sketch on it with a huge title followed by a “What If” question to invoke discussion and participation of non-designers to map out and talk about hints of the possibilities.
Another Co-Creative research technique where the researcher asks participants to map out their mental model of existing as well as virtual space.
A co-creation design technique that is used to design “With” people rather than designing for people.
A reflective anthropology technique, auto ethnography is where the researcher uses self-reflection to explore and think through personal experiences and connect the same with the context of research, specifically cultural.
A data analysis technique where the researcher(s) jot down the data gathered in bits, on sticky notes and categorize them, generating insights from each category. Affinity diagramming is an inductive bottom up approach.
The process of thinking through and building up ideas either individually or as a group, that can be used in the design process, during the ideation phase.
A Design Anthropology technique where the researcher gathers artifacts and analyze the same that shows observable evidence of characteristics and cultural contexts.
A data analysis technique where the researcher(s) jot down the data gathered in bits, on sticky notes and categorize them, generating insights from each category. Affinity diagramming is an inductive bottom up approach.